Game 1

FoG:N

The game last night was interesting in that it was the first time I had used a cavalry corps – albeit supported by a quite strong attached division from the infantry corps of 6 units – 4 infantry plus one unit each of artillery and light cavalry.

The cavalry were divided into one dragoon division with support artillery and 1 light cavalry division also with supporting artillery.

The British were in 2 divisions each mostly infantry but with supporting artillery and light horse.  Attached to them was a division of Brunswickers.

The British defended the large hill in their center and held the open right flank with 2 infantry one artillery and a light cavalry unit, and the Brunswickers deployed behind a wood on the left to prevent the French light horse getting to the LOC.

The French pushed forwards in the center with infantry supported by cavalry, with 2 units of cavalry moving round each flank.  The superior numbers of guns and men forced the Britsh back over the hill, while a successful light cavalry charge at one end of the hill broke the Brunswick light horse.  (helped by a lucky 2 hits by the attached artillery on the move before the charge).  The retreating British left one of their units on the hill exposed to an attack by 2 French units who managed move up to close range and break them by shooting.  A final charge against the British light horse by the French Carabiniers (which should really have been a large unit of dragoons – my excuse being that I don’t have the 18 bases of dragoons required for this army – honest!).  This caused the final ½ casualty required to take Steve’s losses to over 30% and an army break.

Lessons learned – The Cavalry corps is much more powerful than it looks on paper.  9 units of cavalry will always put the enemy on the defensive – although I’m not sure how it would work in a defensive game…. although with an initiative of 5 that may not happen too often.

Mr Shaw

Game 2

FoG:R

In this game my Japanese fought Mr Parish’s Ming (in a historical match up).  Wary of the Chinese artillery park the Samurai fought on a very dense terrain; their right flank secured by 2 steep forested hills and the left by a plantation.  Between these sat two areas of Brush.  The Samurai deployed in the centre led by their Samurai.  The Yari armed Ashigaru deployed to protect the immediate flanks of their betters.  Two groups of Ronin secured the forested hills with some Yari armed Ashigaru and some light artillery in support.  Samurai dragoons and teppo armed Ashigaru screened off the Japanese left.  The Chinese deployed all their guns (bar a battery of light guns) angled inwards to “enfilade” the Samurai as they emerged from the gap between the hills and the plantation.  Their immediate centre was occupied by a delaying force of light foot archers.  Cavalry and light horse probed the Japanese left and the Guard Cavalry supported by Dao wielders and the spare battery of light guns probed the right.  The rest of the Chinese infantry took up various positions supporting the artillery.

Long story short; the 3 Samurai BGs stormed forward under heavy artillery and bow fire.  The BG on my left got to a unit of arquebusiers and captured the light guns next to it (which caused the Dao men behind the guns to go disrupted).  After a bit of luck the much reduced samurai routed the Aqubuesiers and pursued into the Dao men (who had in the meantime re-captured the guns), capturing the guns again (!) and routing the Dao men (actually the Hatamoto foot following up from the Japanese 2nd line routed them by charging them as they’d dropped to fragged).  The Samurai pursued and reached a unit of Poor Arqubusiers who had earlier been burst through by the original routing Arquebusiers and routed these new ones (so 3 BGs routed and 1 BG of light guns captured twice!).  This unit of Samurai had more heads than they could count! The Samurai BG in the centre got to within charging distance of a battery of heavy guns but went disrupted and stalled.  It contracted and jogged towards the light foot who had been tormenting them.  This cleared the way for the Ashigaru with Yumi (bow) who had been following the Samurai .  On their second shot they shot away a gun and so that heavy artillery BG disintegrated and the nearby light foot dropped to fragged (threw two ones and no pluses).  The third Samurai BG on the right captured a battery of Medium artillery and then charged the Chinese Archers behind.  After a long struggle the Samurai got the better of these Chinese (who were front rank light spear, as were all the Chinese foot except the Dao wielders who were hvy weapon).

On the Chinese left/Japanese right the game stalled.  With the Guard cavalry shooting at Ronin in a forest on a steep hill!  After a brief wobble the Ronin realised they could hide behind the trees.  And the Japanese artillery got in range to shoot a base  off the Guard cavalry.  The game ended as the other BG of Ronin got to charge range of the light guns on that flank and the Guard cavalry had moved to challenge them, with some Dao men arriving to take their place.

The comedy moment of the game took place on the Japanese far left.  Here the Dragoons (Armoured, Superior with Sword+Arquebus -so unlike normal dragoons!!) went out to skirmish with some Chinese light horse.  They shot at each other inconclusively for a while, with the Japanese bringing up some support in the form of a BG of Ashigaru with Teppo (Arquebus) and some with Yari.  The teppos shot one base off the Chinese Cavalry that came up to support the light horse and the Dragoons shot a base off the light horse.  The light horse and Cavalry charged the dragoons.  In ignorance of the factors and numbers of dice I decided to stand (my reasoning being that the Light horse had a good chance of catching me so if I could survive the impact I’d muller them in the melee (with my armour and sword).    I lost the impact badly.  However that was nothing that a 6 for the death roll and 11 for the cohesion test couldn’t solve.  In the melee we beat both units, each lost  a base and being average both auto-routed.  Banzai.

At that point Dave’s army cracked having lost 9 attrition points in a single bound!  The Samurai lost no BGS and suffered  6 bases lost spread though the Samurai BGs and 2 Ashigaru bases lost.  Overall Dave was unlucky to lose his army but hyper aggressive play by the Japs worked. (pressing headlong with the Samurai and supporting their flanks and protecting the flanks of the army overall with ancillary troops worked but only just and it was a fine line between victory and defeat).  My lesson was that the earlier version of the army (ie the one I didn’t use), where you don’t get the guns or dragoons is an easier army to co-ordinate as the whole army are Warriors.  In the later version the Ashigaru become Med Ft and thus move an inch slower than the Samurai.  With the need to advance quickly to reduce the killing time for the artillery the Samurai were left hanging for two turns while the support came up.

Mr Robinson

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